• Introduction to Rattrap
  • .45 Adventure
  • Gloire
  • Fantastic Worlds
  • Broadsword Adventures
  • Thrilling Expeditions Quarterly

Rattrap Productions LLC produces a series of games we like to call Narrative Adventure games. That's a fancy name for a simple concept. Our games combine some of the best aspects of miniatures games, roleplaying games, and board games to produce an exciting and fun experience for the players. And, you can use whatever miniatures, paper cut-outs, or counters that you want because these games do not require Rattrap only pieces.

What do we mean by Narrative Adventure?
A Narrative Adventure game is one in which the player takes on the role of one to a handful of heroes or villains. But rather than players setting up point values for each side, a scenario is picked or designed and players take the figures that are appropriate for it. Then, when the game begins, they seek to solve puzzles and avoid traps all the while battling each other or a game master. A Narrative Adventure game is about the story and not the battle. Players should play their characters as they are supposed to act and not do what it takes to win. It's more exciting to have the hero drop the idol and race to save his friends than for him to race off the board, leaving them in the foul clutches of the villain. The Gargoyle and the Jade Hood

Aren't Miniature Games Expensive and Time Consuming?
The games are illustrated with lots of miniatures on 3D terrain; from scratchbuilt to store-bought. But whereas some miniature games can be daunting from the sheer number of figures required, our games can be played with as little as one figure per player. And, like a board game, the space required is minimal. The majority of the scenarios in the books are designed to fit on a space no larger than a small kitchen table, just 2 ft. by 2 ft.

And if miniatures are just not your thing, the games can be played without them. We've got some paper miniatures for our .45 Adventure game that you can use. And there are lots of other companies already producing generic paper figures that you can use as well.

And even the 3D terrain can be replaced with simple 2D maps. We are producing a few and there are many companies already producing hundreds of them.

In short, we are producing games that can appeal to many different players, from miniature gamer to roleplayer to board gamer.

 

 

 

.45 Adventure: Crimefighting Action in the Pulp Era is a tabletop miniatures game of two-fisted action set during the era of the pulp magazines. Players can take on the roles of colorful heroes or unscrupulous villains. With Tommy guns, Heaters, and Gats they can fight their way through the minions of crime or seek to control the world.

This book contains all the rules necessary to play; customizable heroes and villains, rules and ideas for creating scenarios, and two sample scenarios to help you get started.

We've also realeased several supplements for this game, so that you adventures can take you out of the city to the sands of the Gobi Desert with Dragon Bones: Adventures in the Gobi Desert. Or you can seek to stop the mad creations of Nazi Germany on the battlefields of World War II with Amazing War Stories: Pulp Action in WWII.

And to expand the scope of your games, there is also The Gargoyle: Death Soldiers of the Jade Hood. More new archetypes for your fight against crime as well as a campaign system so that your heros and vilains can grow in power as they progress from one game to the next. And when all else fails, you can always turn to the genius creations of your local mad scientist with Super Science Tales: Terror of the Metal Menace.

All of our rulebooks are offered in both print and PDF versions. You can check out all the titles for .45 Adventure at the Rattrap Store.

If you are new to the world of Rattrap Productions, check out our FREE downloads. You'll find a demo version of the rules there along with enough scenarios and characters to get a good feel for the rules.

Gloire: Swashbuckling Adventure in the Age of Kings is a new and complete adventure miniatures game based on the proven mechanics of the .45 Adventure pulp-style rules. Gloire is swashbuckling adventure, like the stories of the Three Musketeers, Dr. Syn and the Scarecrow, and Scaramouche. Players can control master swordsmen, nobles of the court, highwaymen, military heroes, spies... in all more than two dozen character profiles are included in the rules.

The game takes care to capture the elegant artistry of the swordfight, while retaining fast play that keeps players involved. But the game is more than combat! The emphasis on scenarios and encounters found in .45 Adventure is retained in Gloire, making games stories of their own rather than mere brawls. Special rules for dueling provide players with an opportunity to satisfy their honor with worthy foes during the course of a game.

The Gloire scenario The Waylaid Messenger won a coveted Battle Streamer at Historicon 2006, and is included in the rulebook, along with two other scenarios designed to get players involved in the game right away.

The first supplement for Gloire is Under the Black Flag: Swashbuckling Adventure on the High Seas (winner of a theme award at Cold Wars 2007). Now you can add raid the Spanish treasure galleons or seek to impose order on the rowdy ports of the Caribbean. Or maybe you prefer to travel through the unexplored woodlands and jungles of the Americas or protect you new colony from local natives to foreign powers. If so, be sure to check out Among the War Parties: Adventures in the Early Americas.

Gloire was written by Pete Murray, based on the rules created by Richard A. Johnson

All of our rulebooks are offered in both print and PDF versions. You can check out all the titles for Gloire at the Rattrap Store.

If you are new to the world of Rattrap Productions, check out our FREE downloads in the Speakeasy forums. You'll find a demo version of the rules there along with enough scenarios and characters to get a good feel for the rules.

Fantastic Worlds: Pulp Action in the Far Reaches of Space is a miniatures game system based around the mechanics developed for .45 Adventure. This game will take all the pulp action you're used to and move it out to strange new worlds or into the far future. Now you'll be able to recreate the adventures of characters like Flash Gordon, Buck Rogers, and John Carter!

This rulebook contains all the rules necessary to play, including archetypes for characters like Star Commander, the Traveller, or strange aliens.

Fantastic Worlds is written by Marc Anderson, based on the rules created by Richard A. Johnson

Also available for the Fantastic Worlds setting is Planet X: Terror from Across the Universe. This book contains expanded alien archetypes, new psychic abilities, a creature builder that will allow you to create any creature your imagination can come up with, and two great multi-part scenarios.

All of our rulebooks are offered in both print and PDF versions. You can check out all the titles for Fantastic Worlds at the Rattrap Store.

If you are new to the world of Rattrap Productions, check out our FREE downloads in The Speakeasy forum. You'll find a demo version of the rules there along with enough scenarios and characters to get a good feel for the rules.

Planet X Cover

Broadsword Adventures: Savage Tales of Fantasy will be released in August 2008. Keep checking back here for details!

Have you ever had so many ideas that there was no way you could ever complete them all? Some you only have bits and pieces for and others are fleshed out but not capable of being expanded. If you are like most wargamers I have spoken to, you probably have dozens, if not hundreds. Well, the Rattrap Bullpen has the same problem. I have been pitched so many great scenarios and unique rules that I have wanted to share but couldn’t because there was not enough for a full, stand-alone title for any of the game systems.

This evolved into discussions within the Bullpen about doing a collected title. A book that would allow us to put all these small pieces together into a single volume with no need for them to be related. There was talk of it being a magazine for a while, but in the end, I didn’t like the limited print run nature of a magazine. I wanted something that could be purchased at any time without having to pay collector’s prices.

With the success of Thrilling Expeditions: Valley of the Thunder Lizard, it made sense to carry on that Thrilling Expeditions name. But just calling it Thrilling Expeditions and tacking on a sub-title would make the book feel like it needed a theme each release. Since the purpose was to release material that did not have enough for a stand-alone book, themes were out of the question. What evolved came to be known as Thrilling Expeditions Quarterly. Each release will have a volume and issue number (just like National Geographic in a way) and I’ll be posting the Table of Contents for each issue online so you’ll always know where to find your favorite parts.

There will be plenty of new scenarios and new additions to the games, brief historical articles related to the time periods we showcase, short fictional pieces that wil help flesh out the Rattrap settings of New Commerce City, the universe of Star Command and the World of Tauren. And, we'll be experimenting with full color for part of each book where we will share painting and building tutorials or just some great pictures to help inspire you.

All of our rulebooks are offered in both print and PDF versions. You can check out Thrilling Expeditions Quarterly at the Rattrap Store.

If you are new to the world of Rattrap Productions, check out our FREE downloads in The Speakeasy forum. You'll find a demo version of all the rule sets there along with enough scenarios and characters to get a good feel for them.

Thrilling Expeditions Quarterly Vol. 1 No. 1 Table of Contents
  1. What is the New Commerce-verse? (Article) Page 3
    by Richard A. Johnson
  2. The Gargoyle and the Adventure of the Monk’s Eye (.45 Adventure Fiction) Page 4
    by Pete Murray
  3. Sgt. Grant vs. The Oni (.45 Adventure Scenario) Page 10
    by Pete Murray
  4. A Murder of Ghouls (.45 Adventure Article) Page 15
    by Joey McGuire
  5. Feasting Ground (.45 Adventure Scenario) Page 18
    by Joey McGuire
  6. The Curse of the Red Shirt (Article) Page 20
    by Marc Anderson
  7. Building Jungle Terrain with Grimm (Article) Page 23
    by Markus Kaufmann
  8. The Chronicles of Star Command – Crash of the Red Eagle (Fantastic Worlds Solo Scenario) Page 27
    by Marc Anderson
  9. The Beast of Gévaudan – A History (Article) Page 32
    by Pete Murray
  10. The Beast of Gévaudan (Gloire Scenario) Page 34
    by Mark Costello
  11. Market Day (Broadsword Adventures Fiction) Page XX
    by Ryan Flessing
  12. The Flaming Cliffs of al-Mahal (Broadsword Adventures Scenario) Page XX
    by Richard A. Johnson
Thrilling Expeditions Quarterly Vol. 1 No. 2 Table of Contents
Content 2
Thrilling Expeditions Quarterly Vol. 1 No. 3 Table of Contents
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Thrilling Expeditions Quarterly Vol. 1 No. 4 Table of Contents
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All material © Copyright 2009 Rattrap Productions LLC unless otherwise stated.