What do we mean by Narrative Adventure? Aren't Miniature Games Expensive and Time Consuming? And if miniatures are just not your thing, the games can be played without them. We've got some paper miniatures for our .45 Adventure game that you can use. And there are lots of other companies already producing generic paper figures that you can use as well. And even the 3D terrain can be replaced with simple 2D maps. We are producing a few and there are many companies already producing hundreds of them. In short, we are producing games that can appeal to many different players, from miniature gamer to roleplayer to board gamer.
This book contains all the rules necessary to play; customizable heroes and villains, rules and ideas for creating scenarios, and two sample scenarios to help you get started. We've also realeased several supplements for this game, so that you adventures can take you out of the city to the sands of the Gobi Desert with Dragon Bones: Adventures in the Gobi Desert. Or you can seek to stop the mad creations of Nazi Germany on the battlefields of World War II with Amazing War Stories: Pulp Action in WWII. And to expand the scope of your games, there is also The Gargoyle: Death Soldiers of the Jade Hood. More new archetypes for your fight against crime as well as a campaign system so that your heros and vilains can grow in power as they progress from one game to the next. And when all else fails, you can always turn to the genius creations of your local mad scientist with Super Science Tales: Terror of the Metal Menace. All of our rulebooks are offered in both print and PDF versions. You can check out all the titles for .45 Adventure at the Rattrap Store. If you are new to the world of Rattrap Productions, check out our FREE downloads. You'll find a demo version of the rules there along with enough scenarios and characters to get a good feel for the rules.
The game takes care to capture the elegant artistry of the swordfight, while retaining fast play that keeps players involved. But the game is more than combat! The emphasis on scenarios and encounters found in .45 Adventure is retained in Gloire, making games stories of their own rather than mere brawls. Special rules for dueling provide players with an opportunity to satisfy their honor with worthy foes during the course of a game. The Gloire scenario The Waylaid Messenger won a coveted Battle Streamer at Historicon 2006, and is included in the rulebook, along with two other scenarios designed to get players involved in the game right away. The first supplement for Gloire is Under the Black Flag: Swashbuckling Adventure on the High Seas (winner of a theme award at Cold Wars 2007). Now you can add raid the Spanish treasure galleons or seek to impose order on the rowdy ports of the Caribbean. Or maybe you prefer to travel through the unexplored woodlands and jungles of the Americas or protect you new colony from local natives to foreign powers. If so, be sure to check out Among the War Parties: Adventures in the Early Americas. Gloire was written by Pete Murray, based on the rules created by Richard A. Johnson All of our rulebooks are offered in both print and PDF versions. You can check out all the titles for Gloire at the Rattrap Store. If you are new to the world of Rattrap Productions, check out our FREE downloads in the Speakeasy forums. You'll find a demo version of the rules there along with enough scenarios and characters to get a good feel for the rules.
This rulebook will contain all the rules necessary to play, including archetypes for characters like Star Commander, the Traveller, or strange aliens. This game is scheduled to be released in November 2007. More details and pictures of cover art and interiors will be released in the coming months. Fantastic Worlds is being written by Marc Anderson, based on the rules created by Richard A. Johnson All of our rulebooks are offered in both print and PDF versions. You can check out all the titles for Fantastic Worlds at the Rattrap Store. If you are new to the world of Rattrap Productions, check out our FREE downloads in The Speakeasy forum. You'll find a demo version of the rules there along with enough scenarios and characters to get a good feel for the rules. Broadsword Adventures: Savage Tales of Fantasy will be released in August 2008. Keep checking back here for details!
The first book in this series is Valley of the Thunder Lizard. Players will now be able to play big game hunters in a lost valley populated with creatures from before the rise of man, or pirates going ashore on an island where Neanderthals battle Saurians, or time traveling tourists suddenly stranded in Earth’s distant past. This book does not attempt to cover all the prehistoric creatures currently known. Instead, there are more than 20 different archetypes, split between dinosaurs and mammals. There are some rules for creating variants of the included archetypes for those players who wish to add juveniles, dwarf versions, or, if truly adventurous, giant versions. In addition, there are archetypes for prehistoric humans and a fictional, evolutionary offshoot of the dinosaurs, called Saurians. These two races will have the normal character build options (though not as many choices) as the character archetypes from the other books so that players can run games of cavemen battling dinosaurs or Saurians. All of our rulebooks are offered in both print and PDF versions. You can check out Thrilling Expeditions at the Rattrap Store. If you are new to the world of Rattrap Productions, check out our FREE downloads in The Speakeasy forum. You'll find a demo version of all the rule sets there along with enough scenarios and characters to get a good feel for them.
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