Where Heroes Are Made.

Thrilling: Example of Combat

I don’t really have any photo examples of combat in the playtest rules (they are just down and dirty) and I have wanted people to interpret them as written without numerous examples to see if the ideas are clear and make sense. But, they’ve been out a while and  I am posting an example of combat with photos now. I also wanted to show how units work with some of the Skill cards as well since that might not be clear.

I have two forces. The first is 4 Ibyssian Lion Guard with Captain. They will use the stats from the beta rules + The Lion Guard have spear, shield & Close Combat Expert cards (all White cards) attached to their unit card. The Captain has Shield and Close Combat Expert (White), Long Sword and Master Swordsman (Red), and Keen Edge (Black) cards attached to his hero card.

The 7 Skeletons arrayed against them will also use the stats from the Beta rules. They also have the Axe, Shield (White) & Master Swordsman (Red) attached to them.




The turn starts and the skeletons go first. They play a Move & Attack Action card. Since they will all be able to get into base contact with an opposing model, their full weight of numbers will come into play. You may notice that they don’t actually come into base contact, but for ease of explanation, any square adjacent to another square counts as base contact including those that are diagonal.













There are 7 skeletons (AT =0) and they use a Move & Attack Card (1d6 White) + Axe (1d6 White) + Master Swordsman (+2d6 Red). Since they are attacking as a unit, they only roll 2d6 White and 2d6 Red (you do not roll dice for each model). Let’s say they are EXTREMELY lucky and get a total of 4 successes.

The Lion Guard (DF=1) & Captain (DF=3) have a total number of starting successes of 7 (when adding up starting successes you DO count them for each model). They would also roll 2d6 White for the standard defense and 1d6 white for the Lion Guard shield card and 1d6 for the Captain Shield card (even though they are acting together as a unit, because the Guard and the Captain have separate Stat cards, you roll dice for each of their bonuses). Even if they fail to gain a single success on their 4d6 White, their starting successes are enough to block the attack.

Now let’s say something happens before the Lion Guard can activate and they lose a model. They play an Attack Action card.













There are 3 Guard (AT=1) and the Captain (AT=3) for a total of 6 Successes to start. The guard also have Spears (+1d6 White) and Close Combat Expert (+1d6 White) and the Captain has Blade Mastery (+2d6 White) Long Sword (+1d6 White & +1d6 Red for Blade Mastery), Close Combat Expert (+1d6 White) and Master Swordsman (+2d6 Red).

The 7 Skeletons (DF=2 for a total of 14) have Shields (+1d6 White).

Let’s say the Lion Guard get a total of 6 successes to start and rolled 7 more (they rolled a total of 8 White -the two extra are from their Attack Action card- and 3 Red) for a grand total of 13. The Skeletons have 14 to start and roll 0 more (they have 3 White dice). It would appear that the Skeletons have won, HOWEVER we have to take into account the Keen Edge Skill card the Captain has which reduces the DF by 2. So instead of a 14 to start, the Skeletons now have 12. This means the Lion Guard are successful and one skeleton is removed.

As you can see, you will need to plan out your forces and your strategy very carefully. Just throwing a unit against another unit will not guarantee success.

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